![]() The file includes our own mannequin model to help with editing. These FBX files are the mocap animations retargeted with root motion to the Unreal Engine skeleton. These are the motion capture character animations retargeted to the biped skeleton and converted into bip format for use in 3D Studio Max. I, unfortunately, do not have enough time to clean these but have decided to release them with our FBX files as they are generally an okay start point and it may help some customers who are not sure how to retarget and want to get started quickly. However, due to the retargeting process, there may be some errors introduced (Euler flips etc). They have been retargeted from our clean FBX skeleton to various Daz3D characters. * Please note that these are Experimental.
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